(See our post on installing from SketchUcation.) There is an extension to fix back-facing faces: Automatic Face Reverser. It’s on SketchUpcation and requires their Plugin Store. And since you can’t always tell what’s front and back (if your faces are painted), the backward pull might be a little unexpected. But if you repeat the operation on a back face, you’ll go backwards. SketchUp surfaces are two-faced – they have a front and back. If you pull up a front face, the direction will be as you expect. Push/Pull can surprise you by going the wrong way. You get the 6″ height back by entering it, or using the “click two points” method above. So then you reset the Push/Pull distance to the highest step. Then I double-clicked on a few more faces to repeat that height.Īfter a few steps, you need too many double-clicks for this work efficiently. In this video, I pulled the first step to a 6″ height. If you run into an offset limit, adding the Ctrl / Option key will override it.īe careful with this feature – because it makes a copy of faces, you’ll end up with interior faces.This can trip you up if you’re expecting solid volumes with no breaks (particularly for 3D Printing). Or you can add faces.īut if you tap the Ctrl or Option key, which adds a little (+) to your cursor, you’ll create a whole new set of faces.
You can use the existing faces method, as shown above. SketchUp is simply snapping the extruded face to the height of the adjacent faces. This happens because of SketchUp’s snapping options – its inference system. In other words, you’re trying to extrude a face and get stuck by another face. Many people complain about Push/Pull’ing and hitting an offset limit.